Three
emerging technologies I might be able to apply in my current position is virtual
worlds, digital games or simulation and networks or Web 2.0. As a teacher these three options seem to be
the most engaging for my students and if the student is engaged then learning
is happening.
Virtual
world – Virtual worlds allow students to explore multiple competencies in
learning in one setting. The ability to
move through a problem on the way to a solution from an active point of view
lends itself to the ultimate goal of discovery based learning.
Digital
games or simulation – Digital games and simulation mediums follow the same
aspect as the virtual world, but has a few additional advantages that start
with the probable cost issues that would be incurred from a more expensive
virtual world platform that I suspect would be present. DG and Simulations also hold a more familiar
feel to them that children have already been exposed to and that many thrive
within.
Networks
or Web 2.0 – These media devices are the driving force behind the “Flipped
Classroom” craze that has taken differentiated learning to new heights and
allowed students to be in the driver’s seat concerning their learning. When students take ownership of their learning
there is no ceiling to what they can master.
The
learning goals these three new technologies could foster would be tremendous in
education for adults and students alike.
It takes great strides to put students in a more determining role of their
learning. Children already come to
school with an innate since of technology so allowing them to drive the
learning only makes sense. They have
practically used technology since infancy and they are more technologically
savvy than most adults today so it only makes since to use technology in the
classroom to bring their learning to a medium that they already understand and
have a skill within.
All of
these technologies could facilitate an attainment of learning better that
traditional instruction. Studies have
proven that lecturing tends to turn people off quickly and that only approximately
10 percent of what a teacher says is actually accepted whereas the added visual
and kinesthetic aspects of learning afforded by these IDT’s will increase the learning
exponentially.
I think
that that these IDT applications can offer a valuable learning and diversity
for students that will offer a more enthusiastic and excited learning
opportunities.
The
learning styles of yesterday can be appealing for a short duration but the use
of technology will allow students to explore more and reach a greater understanding
of knowledge. Students can learn from
these experiences and move outside the limitations of yesterday. Technology allows today's learners to be more innovative and think outside the box exploring and
using their imagination to think well beyond what we can imagine today.
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